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omg! it's an alienfactory
Well, when Breakpoint 05 came closer I decided to push out something new again. Due to the
fact that I didn't have time anymore to spend several weeks and months on something big
like a 64k or demo I concentrated on a new 4k, which still took about two weeks to create.
I coded everything from scratch again and invested most of the time on the synth (which
is still too large - 800 Bytes) and a real Virtual Machine with an own optimized instruction
set. The bytecode for the different scenes compresses much better than native code and is
parsed in realtime. Another nice point: everything is compiled with the free MinGW port of
the gcc... (just a note to all the people who said that this is not possible ;).
One last word: both the used colours and the sound suck, I know. And the whole thing may
be a bit too repetitive. This happened because at the end there was just one day left for
writing something for this new 4k-engine. And partycoding isn't the right solution for
creating nice things...
Download here.
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